/**
 * class BACKGROUND
 * ----------------
 * ->updates a background picture gor the game
 *
 * @virtual void Update(const int level) - draws the background to the screen
 *
 */
class BACKGROUND
{ 
  public:
	  //properties
	  const char * name;
	  bool toggled;
	  IMAGE * image;
	  TEXTURE * skin;

	  //behaviors
	  virtual void Update(const int level);
	  BACKGROUND();
	  ~BACKGROUND();

  private:
}background;


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///////// BACKGROUND methods //////////////////////////////

void BACKGROUND::Update(const int level)
{
	image->Render(0, 0);

	return;
}

BACKGROUND::BACKGROUND()
{
	toggled = false;
	name = (char*)"background image at resourcc/backgrounds/...";

	return;
}

BACKGROUND::~BACKGROUND()
{
	return;
}